Thursday 4 July 2013

Samsung Galaxy Note III to launch on September 4: Report

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There have been rumours regarding Samsung working on the next Galaxy Note device for a while now, with alleged specifications and pictures of this phablet floating around.
Now, as per a report by Android Geeks, the Samsung Galaxy Note III will see the light of the day on September 4, 2013. The earlier rumours suggested that Samsung will be announcing the Galaxy Note III at IFA 2013, scheduled to kick off from September 6.
The report says that Samsung will hold an Unpacked event on September 4 to unveil the Note III in Berlin before IFA 2013 officially kicks off.
It is noteworthy that Samsung had announced its first Note device at IFA 2011 and the Galaxy Note II phablet was also launched at IFA in 2012. So it comes as no surprise that Samsung is choosing the same platform to launch the Note III.
A recent news report by Twitter user @evleaks suggested that Samsung Galaxy Note III will come with a 5.7-inch display. This is in contradiction to earlier news reports that claimed that this phablet will come with a 5.99-inch full-HD Super AMOLED display with diamond pixel structure.
Previous rumours also mentioned that this phablet will be the first device by Samsung to deploy a plastic OLED display. The report further claimed that this new display will be thinner than the one on Galaxy Note II and come with an RGB stripe.
However, given @evleaks' past record, it is more than likely that Samsung Galaxy Note III will indeed sport a 5.7-inch display
The other rumoured specifications for Samsung Galaxy Note III include an Exynos 5 octa-core processor, Mali 450 GPU with 8 cores and 3GB of RAM. It's also rumoured that the successor to Samsung Galaxy Note II will feature a 13-megapixel rear camera

World's first LTE-A network introduced by SK Telecom


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South Korea's SK Telecom announced on Wednesday the launch of a new generation mobile network that offers speeds twice that of its existing long term evolution (LTE) network and 10 times that of 3G services.

The new LTE-Advanced, which will be immediately available in Seoul and 40 other cities, will allow users to download an entire movie in about 40 seconds.

The network was launched in conjunction with a new LTE-A capable version of Samsung's flagship Galaxy S4 smartphone, and SK Telecom said half-a-dozen other compatible smartphones were expected to be offered in the second half of 2013.

"LTE-A will give birth to new mobile value-added services that can bring innovative changes to our customer's lives," said Park In-Sik, president of Network Business Operations at SK Telecom.

The company plans to use the new network to launch a group video-calling service for up to four users which it claims will boast 12 times better video quality and audio quality twice as clear than any existing service.

One of the most wired countries on earth, South Korea already has around 20 million 4G users.

In May, researchers at Samsung Electronics said they had successfully tested super-fast 5G wireless technology that would eventually allow users to download an entire movie in one second.

The South Korean giant said the test had witnessed data transmission of more than one gigabyte per second over a distance of two kilometres.

However, the new technology will not be ready for the commercial market before 2020 at the earliest.

Sony launches SmartWatch 2, a 'second screen' for Android smartphones

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Sony has officially launched SmartWatch 2, the successor to its SmartWatch.
Sony SmartWatch 2 comes with a bigger 1.6-inch screen with higher resolution 220x176 pixels resolution, compared to the 1.3-inch screen 128x128 display on its predecessor. Sony is positioning the watch as a second-screen for your Android smartphones, letting you receive notifications from the phone as well as control its functionality.
SmartWatch 2 makes it possible to access notifications from your wrist such as messages, calls, email, Facebook or Twitter, Calendar, or use it as a remote for your Walkman or other digital media player. The SmartWatch 2 comes with a bunch of pre-installed apps, with an option to load other apps as well.
Other things you can do with the SmartWatch 2 include:
  • Take a photo remotely from your SmartWatch, using a smart camera app.
  • Control your presentations remotely using Presentation Pal.
  • Taking a run or on the bike? Select a mapping app on SmartWatch to check your route with a quick glance at your wrist.
  • Read previously downloaded e-mails when not connected to your phone.
  • Use lifestyle apps like Runtastic to map and instantly track your fitness activities on the go.
  • Quickly adjust the tracks and volume on your music player.
Sony SmartWatch 2 comes with NFC connectivity and can be charged via a standard Micro-USB cable. It is water-resistant (IP57) and users can customise it by using any standard 24mm strap.
Sony has fired the first salvo in what is expected to be the year of the smart watch, with companies like Apple, Google, Samsung, Microsoft, and LG, all said to be working on bringing their own smart watch-like devices to the market.
Sony SmartWatch 2 is expected to be available 'worldwide' this September, with no word yet on pricing.
Sony SmartWatch 2 technical specifications
  • Works as an NFC watch with all smartphones using Android 4.0 (Ice Cream Sandwich) and later
  • Battery time - Low usage 7 days, Normal usage, 3-4 days (Watch always on)
  • Bluetooth 3.0
  • Android release: 4.0 and later
  • Charging with micro USB
  • Transflective LCD 1.6", pixels: 220x176
  • Languages: English master, Chinese (Trad), Danish, Dutch, English, French, German, Greek, Japanese, Portuguese, Czech, Russian, Polish, Spanish & Swedish.
  • Apps/plugins ready-to-go: App recommender, Facebook, Twitter, SMS, MMS, Missed call notification, Calendar notification, Email, Google+, New events - aggregator, Missed call, RSS, Gmail, Viewfinder (remote camera shutter), Phonebook, Music player, Find phone, Call log, Weather, Time, date

Nokia Lumia phones might get the Windows Phone Amber update in August

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Nokia's new Amber update for its Lumia Windows Phone 8 based phones will release in August, if a tweet by Nokia Spain's Twitter account is to be believed.

The Amber update was unveiled at the time of the launch of Nokia Lumia 925. The update, which is part of the Lumia 925's firmware already, will bring a slew of camera features including a new Nokia Smart Camera mode that allows users to create high quality images, offering the ability to take ten shots at once and then edit them afterwards with tools and effects like Best Shot, Action Shot and Motion Focus. The update is also expected to bring 'double tap to wake up' lock screen gesture to some Lumia phones.

In addition to these Lumia-only features, the update will also bring features like FM radio and add CalDAV and CardDav support, which will extend support for Gmail and other Google services. It will activate FM radio in handsets that feature capable hardware. It's interesting to note that Windows Phone 7.x supported FM radio while Windows Phone 8 did not have this feature until this update. Nokia's new lineup of smartphones (barring the Lumia 620) sport FM hardware that will become functional after the update.

It's worth pointing out that Twitter accounts do not have a very good record of dispensing accurate information, but we expect the update to be delivered before end of July, as the sunset date for Google Sync services for new users is July 31. This would mean that Windows Phone users won't have been able to setup their Google account on the OS beyond this date using Google's implementation of the ActiveSync protocol called Google Sync.

The Windows Phone 8 Amber update will bring support for the protocols CalDAV (for Calendars) and CardDAV (for Contacts), which, when combined with IMAP (for Email, already in Windows Phone 8) will be able to fully replace the Microsoft Exchange ActiveSync protocol, to synchronise email, contacts, and calendar with Google and other services that support these protocols.

The update will also bring some changes to Xbox Music making it easier to select, download, and pin tunes in Xbox Music and improve the accuracy of song information and other metadata. It will also extend the Data Sense feature of Windows Phone 8 to more telecom operators.

Micromax A92 Canvas Lite with 5-inch display, Android 4.1 launched for Rs. 8,499

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The Indian smartphone maker, Micromax has launched Canvas Lite A92 in the market. The smartphone carries a price tag of Rs. 8,499. We had reported a couple of days back that this smartphone has been listed online for the same price.Micromax Canvas Lite A92 comes with 5-inch TFT capacitive touch screen display with a resolution of 480X854 pixels and a pixel density of 196 ppi. It is powered by a 1GHz dual-core processor alongside 512MB of RAM.
The smartphone has 4GB of internal storage, of which 0.94 GB is user accessible. The storage can be further expanded by up to 32GB via microSD card. It is a dual-SIM (GSM+GSM) smartphone with dual standby. Other connectivity options include 3G, Wi-Fi 802.11 b/g/n, Bluetooth and GPS.
There is a 5-megapixel auto focus camera with LED flash. The camera is also capable of recording videos at 30 fps. There is no front camera on this smartphone.
Micromax Canvas Lite A92 has G-Sensor, light sensor and proximity sensor. It runs on Android 4.1 (Jelly Bean).
Measuring 77x147x10.8 mm Micromax A92 Canvas Lite packs in a 2,000mAh battery which, as per the company's claims, gives 6 hours of talk time and 240 hours of standby time on 2G network.
The Micromax Canvas Lite A92 will be competing head on with Lava Iris 458q, Intex Aqua Flash, Karbonn A9+ and Samsung Galaxy Ace duos.

Mobiles launched in June 2013

Micromax Canvas Lite A92 key specifications
  • 5-inch TFT capacitive touch screen IPS display with 480X854 pixel resolution and 196 ppi
  • 1 GHz dual-core processor
  • 512MB RAM
  • 4GB internal memory, 0.94GB user accessible), expandable by up to 32GB with microSD
  • 5-megapixel auto focus camera with LED flash
  • Dual-SIM (GSM + GSM) with dual-standby
  • 3G, Wi-Fi 802.11 b/g/n, Bluetooth, GPS
  • Android 4.1 (Jelly Bean) OS
  • 2000 mAh battery
  • 77X147X10.8 mm

First Firefox OS-based smartphone launched in Europe


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Spain's Telefonica is offering the world's first smartphone with the Firefox operating system to compete with devices running Google Android and Apple iOS.

The ZTE Open smartphone goes on sale in Spain this week for 69 euros (about $90) and will soon be available in several Latin American countries.

The device is aimed at the youth market and at people who are new to smartphones, Telefonica's chief of product development, Carlos Domingo, said during a Madrid press conference where he was joined by executives from Mozilla and telephone-maker ZTE.

Equipped with a 3.5-inch 320x480-pixel touchscreen, the ZTE Open includes a 3.2-megapixel camera, 256MB RAM and 512MB flash storage enhanced with a 4GB microSD card that comes as part of the package.

The purchase price includes 30 euros ($39) of pay-as-you-go credit.

The ZTE Open is fully integrated with Facebook and the Spain-based social network Tuenti and talks are on about incorporating the WhatsApp instant-messaging service, Telefonica said.

Commenting on the launch, Luis Miguel Gilperez, CEO of Telefonica Espana, said, "We believe that smartphones need to be more open and that the web is the platform for making this possible. Consumers should not be locked to any one system but have the choice to consume the content they want and the flexibility to be able to take it with them when they change devices. This first open web device marks a significant milestone in making this possible. This is just the beginning as we plan to bring a wide range of Firefox OS devices to our customers."

The ZTE Open is the first of a number of Firefox OS devices that will be launched by Telefonica this year, offering the benefits of this new open operating system across a range of different price points. Other device manufacturers supporting Firefox OS include Alcatel OneTouch, LG, Huawei and Sony.

Mozilla executives said the ZTE Open is the "first chapter" in what they expect to be a long project, one that is already attracting interest from many other telecommunications companies

Wednesday 3 July 2013

New pictures of purported low-cost iPhone's back shell show a Blue variant

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New higher quality images of the purported back case of the low-cost iPhone have surfaced online, adding a Blue colour shell.

The images that appeared on French website, Nowhereelse.fr reveal back shells that sport a glossy finish and include metal contacts/ attachment points for connecting components.

It appears that they're final production units as evident from the plastic covering they're wrapped in. However, the images do not reveal any new details and match the ones that surfaced a few days back barring that they also feature a new Blue shell in addition to the Red, Green and Yellow shells depicted in the previous image.

As apparent, the back shells sports a black Apple logo, a round hole for the camera lens, another one for the flash and a hole for the noise cancellation microphone. As previously noted, the internal panel sports contacts/ attachment points that can connect to components such as the motherboard and Lightning connector port at almost exactly the same points where they're positioned on the iPhone 5.

Another picture of the rear shell that appeared in April, shared by case manufacturer Tactus, matches these shells in terms of the overall design, including the position of the camera lens, microphone and flash holes, though it was White in colour. The case maker had said that the cheaper iPhone would be available in Black, White, Blue, Red and Yellow colours, citing the 'factory producing this secretive project' as a source. Tactus had informed that the actual phone might be around 9mm thick, 120mm in height and around 62-65mm in width, making it both taller and wider than the iPhone 4 and 4S.

Apple focused Japanese blog Macotakara had also suggested that the new low-cost iPhone will come in multiple colours. It cited two sources that suggested different colours for the purported budget iPhone. While one source mentioned that it would come in Navy, Gold Orange, White, and Grey colours, the second one suggested White, Pink, Green, Blue, and Yellow-Orange  colours. The mockup offered by the site also featured the same design elements and positioning of components, though the colours were a bit different.

KGI Securities analyst Ming-Chi Kuo had also confirmed in one of his research reports a plastic shell for the budget iPhone and had said that Apple was finding it difficult to keep the plastic shell of the low-cost iPhone as thin as it would like

3 Reasons to Doubt the TWA Flight 800 Conspiracy Theory



The official investigation into the explosion of TWA Flight 800 in 1996, which killed 230, concluded that a fuel tank had ignited from within, but never determined what sparked the explosion. (Dozens of airplanes have suffered similar events, and the safety regulations governing fuel tanks changed in 2008.) But now, all these years later, a new documentary, TWA Flight 800, claims that a missile or bomb took down the plane—and the U.S. government has been covering it up.

"It was either a terrorist attack that they wanted to ignore, or an accident as a result of a military operation that went wrong," Hank Hughes, a former National Transportation Safety Board investigator and driving force behind the film, told ABC News.

What would you have to believe to accept the idea of a 17-year-old sprawling government cover-up? We look back at the original NTSB report to see what it says, and who would have had to lie about forensic tests or doctored evidence. Here's a refresher on what the report says, why the original, simpler explanation is still the most likely.

Blast Holes

Investigators reconstructed and analyzed virtually the entire structure of the stricken airliner. The work revealed 196 blast holes in the airplane's structure. So how did the investigators figure that an internal gas tank explosion caused this damage, instead of a missile or bomb?

The NTSB's metallurgists requested that Boeing conduct the tests (and Boeing had no motive to reach the conclusion that a defect in its own equipment, rather than an act of violence, caused the blast). Its engineers created test plates and fired fragments at them at high and low velocities. An antiaircraft missile warhead detonates close to its target, spraying shrapnel at high speeds into the aircraft to destroy it. A bomb made with high-energy explosives would also hurl metal, this time from the inside out, at higher velocities than an inadvertent gas tank detonation.

These tests indicated that high-speed fragments leave particular signs behind, like deformations on the edges and melted parts of the walls of the hole. High-speed impacts leave little surface deformation. In the TWA 800 tests, all but two of the 196 holes exhibited signs of low-velocity penetration, and the remaining two holes showed signs of both. One of these mystery holes—just 3/16-inch diameter—was examined in the Safety Board's Materials Lab. "No evidence of melted and resolidified metal was noted on any portion of the hole wall," the report states.

All the holes near the wing, where the fuel tank that exploded was located, were low-velocity impacts. About 95 percent of the airplane was reconstructed, and the missing parts were too small to hide bomb or missile damage.

To fake these lab results would require a cadre of engineers at Boeing, as well as the NTSB to be in on the conspiracy or be willing to sit quietly as their tests were rigged. Either way, there is a slew of outside voices involved with the tests that could contradict the government's story.

Radar

The east coast of the United States is covered by plenty of radar. The area where TWA 800 went down was in the range of three long-range radar sites, each with a 200 nautical mile radius, as well as five airports and one radar operated by helicopter manufacturer Sikorsky in Shelton, Conn. The others used direct returns. NTSB investigators also used radar data from the U.S. Air Force's 84th Radar Evaluation Squadron.

There are two kinds of radar returns, primary and secondary. Primary returns mean the radar waves are reflected off the aircraft. Secondary means the signal came from the transponders in the aircraft. The one in Connecticut tracked only the doomed airliner's transponder signals; all the others were primary returns.

"The Safety Board's examination of all the available radar data revealed no sequence of primary or secondary radar returns that intersected TWA Flight 800's position at any time, nor did it reveal any radar returns consistent with a missile or any other projectile travelling toward the airplane," the report says.

A lot of radar means a lot of people sitting in front of screens. The data is all recorded, at each location. Hiding a military warship (deployment records indicate there were none around that night) or a missile track would mean somehow co-opting or coercing every radar operator on duty that night—a daunting task, especially if it was done to cover up an inadvertent military shoot down or unexpected terrorist attack.

To be fair, many conspiracy theorists have used the existing radar data to back up their own ideas of what brought the airplane down—especially the behavior of some boats and radar anomalies from one of the radar sites that registered objects in the area moving at high speeds, then vanishing. (These were judged to be phantom returns from building reflections.) None of these radar returns show anything in the air intersecting the path of the airliner, or any vessel behaving in an overtly suspicious way. (See pages 89–94 in the original report.)

Fuel Tanks

As scary as a missile or bomb attack might be, the idea that the fuel tank exploded on its own can be considered even scarier. The biggest leap for investigators back in 1996 was to prove that a fire in the central wing tank (CWT) could have caused an explosion that brought down the airplane.

First, those investigating the tanks had to rule out that the explosion started inside that tank, as opposed to a missile or bomb shrapnel piercing it from outside. There is no physical evidence of a bomb blast—no perforations of the fuselage, the fuel tank, or the bodies of the victims. Fragments of a missile warhead would not reach the fuel tank, and a joint NTSB and British Defense Evaluation and Research Agency investigation found there was no evidence of an explosive charge nested inside the tank by a saboteur. (Such a charge would produce hot gas damage and pockmarks that were not found.)

At the time, there was very little engineering work done regarding fuel tank flammability. The NTSB investigation spawned a team of experts dedicated to studying the issue, which within aviation circles was more heated than the conspiracy chatter: In the aftermath of the crash, any fix that investigators suggested could lead to regulations that cost millions to implement.

The investigators studied it all: the chemistry of the fuel, how the fuel/air vapor could ignite, how the flames could move through the wing after bursting from the tank. They established two independent models to simulate the pressure differences inside the wing, a key part of how the fiery fluid would spread. The Safety Board contracted the University of Nevada to analyze the properties of jet fuel vapor. The team ran hundreds of simulations, brought in Boeing engineers to assess the damage of the airliner's remains, and solicited the opinion of an explosives dynamics expert at the California Institute of Technology. There were flight tests done at the same temperature and conditions as TWA Flight 800 and full-scale fuel tank explosion tests conducted in England.

The litany above actually leaves out tests and academic efforts to understand what happened. All this is to say: The study of TWA 800 was not a sealed-off investigation done by a cadre of bureaucrats. The results were meant to be published, shared, and serve as the foundation of new regulations.

In the end, NTSB found that TWA Flight 800 would not have perished without a flammable fuel/air mix in its central wing tank, but investigators were never sure what sparked the explosion in the first place—the closest they got was "a short circuit outside of the CWT that allowed excessive voltage to enter it through electrical wiring associated with the fuel quantity indication system."

The investigation into TWA 800 inspired new FAA regulations in 2008 that required passenger airplanes to have equipment that replaces oxygen inside fuel tanks with an inert gas, like nitrogen. To believe a cover-up implies that an entire industry was duped into believing fuel tanks could become bombs if the fuel/air mix was just right. Of course, there have been dozens of similar explosions before and (in foreign carriers) after TWA Flight 800, making the accepted theory all too believable.

Apple MessagePad 2000/2100 (Newton)


Apple had one major public failure in its history (unless you count the recent debacle with the Apple Maps app): Apple Newton. Widely regarded as one of the worst computing devices ever, the original Newton was supposed to be like the modern iPad. You could jot down notes, and the Newton would "translate" them into text characters. The problem was in accurately converting the handwriting to text; Apple figured out how to make it work more reliably. But by the time the company had worked out many of the technology bugs, the Newton had already generated too much negative buzz to succeed.

Newton's handwriting feature came along a decade too soon. Today tablets like the Samsung Galaxy Note II use a pen interface, and the apps for converting text are fairly reliable. One of the best examples of character recognition is the Evernote Smart Notebook. You can write handwritten notes, snap a picture of the notes with your phone through the Evernote app, and convert the notes to text.

Tuesday 2 July 2013

Foursquare Tunes Into International Growth, Inks Live Music Check-In Deal With Deezer To Promote Paid Subs

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As Foursquare focuses on the question of growing revenue, it has been slowly turning its game-style mobile check-in app into a platform to support location-based advertising and marketing. That strategy got an international fillip today in a new deal with music streaming service Deezer: people who use the app in the 15 countries where Deezer is active, to check in to live music events across some 15,000 venues, get a chance to also pick up a three-month Deezer Premium subscription.
It’s not as generous a deal as it may sound: The offer only applies in Brazil, Mexico, UK, Ireland, Indonesia, France, Belgium, Netherlands, Luxembourg, Spain, Italy, Germany, Australia, New Zealand, Poland — the countries where Deezer is active — and users will need to check into at least seven events to qualify. That, in turn, makes a user eligible for the offer, although it not a guarantee that each will win the premium subscription.
Still, the deal highlights a couple of important things. For starters, it’s a measure of how Foursquare is continuing to push at growth and raising its profile internationally. This is not to be underestimated: in February, CEO Dennis Crowley told me that of all the new users it’s picking up at the moment, some 60% are outside the U.S.
The other is that while Foursquare is putting a lot of effort into transforming itself into the go-to platform for social location data — both as a standalone service but also as a big-data API provider for hundreds of other services — it’s still pushing a lot of services based around its bread-and-butter check-in features. Deezer says that this is the first music deal of this kind for Foursquare outside the U.S., but it’s been working with other music providers on projects, such as this partnership with Spotify at the last SXSW.
For Deezer, it’s a sign that the company is looking increasingly to leverage other services popular with smartphone users to continue to raise its profile — scale being an important part of the equation to make the financials for a music streaming service work. Deezer, which has raised an eye-watering $149 million in funding, currently has some 25 million tracks in its catalog.
We are reaching out to both Deezer and Foursquare to see if they can provide some more detail on how the financial terms of this deal work out

Outerwall (Formerly Coinstar) Buys ecoATM For $350M In Cash To Expand Into Device Recycling Kiosks

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Some changes underway in the automated retail space: Outerwall, operators of the Coinstar coin-counting kiosks and the Redbox disc and game distribution network, is acquiring ecoATM for $350 million in cash. EcoATM operates its own kiosk network focused on accepting used mobile phones, tablets and MP3 players for cash and has positioned itself, coincidentally, as the “Coinstar for used devices.”
Outerwall, which officially changed its name from Coinstar Inc. today complete with a new stock ticker (OUTR) and ringing today’s opening bell, was already an investor in ecoATM, which had raised $31.4 million in VC financing, plus another $40 million in debt. Because of the 23% stake that Outerwall already owns, that will be deducted from that $350 million pricetag, the company noted today.
EcoATM is also holder of the 2012 Crunchie for best clean tech startup.
The move is a sign of consolidation in the self-service retail space, and also a mark of how Outerwall has much bigger ambitions beyond simply turning your multitudes of pennies into more useful dollar bills — hence, also, the rebranding.
It also underscores how lower-margin companies like these are looking for ways to ramp up into higher value items, while at the same time providing a much-needed service in our highly disposable economy. In the U.S. alone, ecoATM says 175 million new devices are sold each year, but in terms of older models, only 20% of used mobile phones are collected, and another 50% are either stored or simply thrown away.
“With ecoATM, Outerwall will advance its evolution into multiple automated retail businesses and increase our exposure to the growing demand for refurbished products and mobile devices across the globe,” said J. Scott Di Valerio, chief executive officer of Outerwall, in a statement. “As evidenced by our growing investment in ecoATM over the last four years, we are confident that ecoATM’s innovative, environmentally minded business model will continue to resonate with today’s technology savvy consumers.”
Outerwall, for its part, had already been extending well beyond coin machines and simply returning paper money in exchange for coin shrapnel.
In February 2013, the company (still called Coinstar at the time) kicked off a rollout with PayPal to let users credit their PayPal accounts with the change, as well as withdraw money from those accounts ATM-style and also transfer money to others.
It also owns Redbox, the Blu-ray, DVD and video game kiosk network in the U.S. and Canada, which offers a standalone service but also partners with Verizon for Redbox Instant. The company says that to date 2.5 billion discs have passed through the Redbox service.
Lesser known are the Rubi coffee kiosks launched last year.
EcoATM, which will remain headquartered in San Diego, says that going forward it will expand its service to more locations across the U.S. “We are excited to build upon our successful relationship to take the business to the next level,” Tom Tullie, chief executive officer of ecoATM, said in a statement. “We look forward to benefitting from Outerwall’s resources and expertise to accelerate ecoATM’s rollout and bring our innovative solutions to consumers nationwide once the transaction closes.” That transaction is expected to close in Q3 of this year.

Zynga Missed The Pivot To Mobile, So Can A Veteran Console Exec Revive It?

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Although shares jumped by 10.4 percent today on news that Microsoft’s Don Mattrick is taking over Zynga as CEO, the most important audience the company needs to address for a real, long-term turnaround is not investors.
It’s the game developer community.
Because here are the new economics of hit mobile games:
Finland’s Supercell: 100 people. $179 million in revenue in the first quarter, with $104 million in profit.
Japan’s Gung-Ho: 20 employees servicing the hit game Puzzle & Dragons. That game alone had an estimated $113 million in revenue in April. Those figures are just from Japan, and they have about 300 employees.
Compare that to Zynga, which has 2,400 employees, and made just $4 million in profit on $264 million in revenue in the first three months of this year.
It doesn’t matter if you’re publicly traded. Or an “Internet treasure,” which is how founder and former CEO Mark Pincus likes to refer to his company. Or that the company has close to $1.7 billion in cash and short-term and long-term investments on its balance sheet.
The companies that are succeeding on Android and iOS, which is where Zynga wants to diversify, are incredibly lean and operate with a great deal of internal freedom.
So what you need is a person with the charisma and social capital to attract the best game designers, artists and producers in the world.
Unfortunately, Zynga has hemorrhaged so much of its original talent over the last two years, that it is unclear if it can recover. There are simply too many other profitable, privately held companies for good talent to go to. On top of that, the early stories about equity clawbacks and then recent layoffs have also damaged the company’s reputation as a place to work.
At the same time, the kind of talent that made Zynga successful in the beginning — the people who gave it the number-crunching, aggressive edge to succeed where older gaming talent didn’t — aren’t necessarily right either in this new era. Production values keep going up and other competitors have learned from Zynga’s data-obsessed, detail-oriented approach.
Mattrick needs to turn around Zynga’s reputation as an employer. There are definitely some points in his favor: He was a highly respected executive at EA and then went on to run the Xbox division at Microsoft. And it does help that he’s overseen the creation of content for dozens and dozens of different platforms over his three-decade career. But consoles are not where the high-growth opportunities are anymore.
While his network might provide world-class console talent, it’s not always clear that they transition well into games-as-a-service or games on other platforms.
There is also the potentially politically sticky issue of reporting: Notice how Pincus as chief product officer will have to report to Mattrick as CEO who will then report back to Pincus again as chairman of the board.
So while Mattrick has the big company, operational experience that may appease investors, it’s not clear yet whether he’ll send the right signals to reverse the outward flow of talent on platforms that really matter for Zynga’s future

Facebook Is Experimenting With Becoming A Mobile Games Publisher

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Facebook is testing what could finally bring it direct revenue from the mobile gaming ecosystem beyond advertising.
The company is working with a handful of small mobile game developers to do publishing by offering distribution through mobile ads in exchange for a cut of revenue, according to sources familiar with the program. Facebook confirmed it’s working on tests for new mobile game distribution, but didn’t share more details publicly.
While Facebook has been earning a little over $200 million per quarter from payments and other fees, with most of that coming from virtual currency transactions inside social games, it hasn’t been able to replicate that business on mobile devices, because Apple and Google both control the world’s two major smartphone app stores and already take a 30 percent cut on digital transactions. It does, however, earn a big chunk of revenue from mobile game developers through normal mobile ad buying, a business that made Facebook $373 million in the first quarter.
The thinking is that publishing is a very, very old model that goes back to the world of console gaming, so it’s a structure that is already familiar for gaming studios. In the console era, a big gaming company would market, distribute (and often edit) games from smaller studios that lacked the resources to promote their work.
At the same time, smaller developers are having a hard time finding audiences when they are competing against bigger companies like Kabam, King and Supercell, which now have the power to spend millions of dollars per month on marketing. The initial costs of producing and distributing a competitive mobile game have gone from the hundreds of thousands into the millions of dollars for titles that have a shot at the top-25 grossing spots.
So in this experiment, Facebook is partnering with smaller, independent developers, not the bigger guys. They’re also primarily focusing on distribution. They aren’t really editing or tweaking games for content or financing their production, which is what other publishers sometimes do.
From a global perspective, other social networking platforms in Asia, such as Kakao in South Korea and WeChat in China, are starting to exercise power on mobile platforms in some fascinating ways, despite operating on platforms like Google’s Android and Apple’s iOS.
Kakao is the publisher of nine of the top-10 grossing games in South Korea on Android, the biggest smartphone platform there. Tencent has said it will bring games to its hit messaging app WeChat later this year.
So again, perhaps we’re seeing Western social networking platforms and messaging apps taking cues from Asia, instead of the other way around. Facebook introduced sticker packs earlier this year, a feature that became popular on Japan’s dominant messaging app Line.
But sources familiar with the program at Facebook say that the Kakao model is not exactly what the company is aiming to replicate, since Kakao’s distribution methods might be a bit too untargeted and spammy to make for a good user experience. Instead, Facebook is emphasizing highly targeted ads.
On the developer side, some of the feedback I’m hearing is the typical skepticism that comes with the publishing model in general. Today, since mobile developers can simply “self-publish” just by putting their apps in the store, there’s a pretty longstanding debate about what value publishers can really add. When games aren’t successful, neither the developer or the publisher make very much money.
But when games are hits like with the original Angry Birds, which was published by EA’s Chillingo label, there can be friction later when the original developer questions why they’re paying a massive revenue share to another party. They can also go down other routes by releasing games that are similar to the original and re-routing users to the new version of the game, where they won’t have to pay the original publisher.
Then there is some historical tension between app developers and Facebook, with the company tweaking and dialing up and down traffic for certain categories of apps like the original quiz and vampire biting apps back in 2007, to news readers and social video apps last year, and so on. Developers might be wary about partnering with a company that has a record of being sometimes capricious with delivering traffic to certain apps.
In any case, Facebook may feel that it isn’t fully realizing the potential of the mobile app economy. Through mobile advertising, the company basically turned on a $1.5 billion-a-year business in about six months. While advertising has always been the mainstay of Facebook’s model on desktop PCs and mobile devices alike, there are many revenue possibilities on mobile devices that the company has yet to fully explore

Even At $90 Firefox OS Phones Have To Get Apps Right To Battle Budget Android

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The first phone running Mozilla’s Firefox OS phone goes on sale tomorrow in Spain. Mozilla’s nascent open web HTML 5 mobile platform has garnered considerable carrier support already, months ahead of any phones being launched, which just serves to underline the level of concern in the mobile industry about how dominant Google’s Android platform has become.
Smaller handset makers like ZTE and Alcatel are also unsurprisingly taking a punt on Firefox OS. What’s to lose? And with carrier pricing as low as Telefonica’s opening gambit of $90 (a price which includes around $40 worth of airtime for pre-pay customers) a degree of consumer uptake should follow — if only by gobbling up the remains of the feature phone market. As IHS Screen Digest analyst Ian Fogg tweeted today: “Now there’s no price reason not to own a smartphone.”
Feature phones still take considerable share in the emerging markets where Firefox OS is being aimed. And while Spain may seem an odd first choice to debut the OS the Spanish economy is having a very tough time of it at present, with unemployment riding high, especially among the young, so a budget smartphone is likely to find plenty of takers. In that crisis, Telefonica clearly perceives an opportunity.
BlackBerry’s low cost handsets have also traditionally done well with Spanish teens (and in emerging markets generally). So as that company puts its energies into higher end devices running its new BlackBerry 10 OS, there’s a gap opening up for another low cost smartphone to muscle in. Enter Firefox OS: perhaps the best chance yet for carriers to put a little clear blue water between the devices they peddle and Google’s Android at the low end.
How well Firefox OS performs on low end hardware will be key, as there are still question marks over HTML5′s ability to perform on mobile (Facebook famously switched back to native after failing to make HTML5′s performance stick), especially if you factor in the lower powered hardware Firefox OS is going for. These devices won’t need to be super slick, but they will need to be slick enough to compete with similarly budget Androids that are also constrained by their hardware.
After overall performance, app availability and performance are going to be essential. Apps like Facebook and Twitter have been optimised for Firefox OS already but Mozilla and its backers certainly have its work cut out to get in the game because Android has such a head start — and already plays at this budget price-point. ”The challenge for Firefox OS, is that Android is already v v cheap & has lots of content available too,” as Fogg noted via Twitter.
That said, so long as enough key apps (like Facebook) are available — and if carriers bolster those app staples by helping to foster and promote localised app content to differentiate the devices — there is still room to stand out at a feature phone replacement price. It’s a similar strategy Nokia has been deploying with its Asha devices — which aren’t fully fledged smart phones but add in smartphone-like features (such as pre-loaded social network apps and baked in social sharing) to beef up their appeal to budget buyers.
The big question is how easy is developing and optimising apps for Firefox OS? One HTML5 app maker, Atlas CT, which makes a turn-by-turn sat-nav HTML5 app (called EverNav) has been working on its app for two years. It’s optimising EverNav for Firefox — with plans to release it on July 15, hoping to be the first turn-by-turn sat-nav for the OS.
“We began working on EverNav even prior to Mozilla’s announcement on HTML5 based OS.  We estimated that having a true cross platform navigation solution will be a major advantage for mobile advertising and also for end users everyday navigation,” the company tells TechCrunch.
“We initially began by adding very basic turn by turn navigation to a mobile webpage. Later on in the development process we added features for both navigation and mobile advertising until we got the full featured application we are releasing. Naturally, we still have a long list of features that will be added in upcoming versions.”
When Mozilla announced Firefox OS in February, EverNav’s developers began work on a dedicated version for the platform — so that’s about a six-month additional development window on top of time already spent on their HTML 5 app. Still, this is not exactly a lightweight app. The company says developing such a time- and location-sensitive app in HTML 5 has definitely been challenging, describing its functionality as pushing HTML 5 to its current limits.
“Things that are trivial in native application development such as utilizing the GPS or running parallel processes are much harder to be done efficiently in HTML5,” it says. “Just to give you an example, one of the hardest tasks we had was to play sounds at exactly the right time to match the driving directions. Something that is extremely easy when developing native applications became a challenge in HTML5.”
With those challenges and limitations in mind, it will be interesting to see how Firefox apps fly: whether they can stand up to real-world use and abuse, how they manage with budget hardware — and most importantly whether HTML5 can hold its own against native Android equivalents at the low end.

Outbox, The Startup That Digitizes Your Postal Mail, Raises $5 Million Series A

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Outbox, the startup that digitizes your postal mail then puts it online for access via web, iPhone, Android or iPad, has raised $5 million in Series A funding. The round was led by previous investor Floodgate and included investment from Founders Fund, Correlation Ventures, TDF Ventures, WTI, Expansion VC, and Peterson Ventures, as well as other angel investors.
In total, Outbox raised from over 80 people using AngelList. This makes it the largest round ever raised on AngelList Invest, we’ve confirmed with AngelList founder Naval Ravikant, though not the largest total raise on AngelList. With Invest, accredited investors put in small amounts online, and AngelList creates an LLC on-the-fly that invests in the startup directly.
This is not the first funding round for Outbox — it raised $2.2 million back in 2011, also led by Floodgate. Earlier this year, when the company launched in beta in San Francisco, there were also hints that it would take on additional outside investment again in order to expand its service to other markets such as New York, Chicago, Boston, Washington, D.C., and L.A., one of which (likely NY) may go live by the end of the year.
Outbox was started by Evan Baehr and Will Davis, who had both previously worked on various committees in the U.S. House, before later meeting at Harvard Business School.
“I had this crazy idea that I wanted a Dropbox for my snail mail,” explains Davis, whose experience with today’s postal mail challenges was influenced by the fact that his family had moved six times in eight years. “I had this overwhelming pent-up frustration with postal mail,” he says.
Meanwhile, co-founder Baehr was drawn to the idea for the opposite reason — his family loves to send things through the mail. His sister-in-law, for example, runs a stationery shop, and his mother-in-law mails all kinds of things — including, once, a shrink-wrapped turkey with stamps on it. “Will is a bit more focused on efficiency, while I spend more time thinking about how we can hold onto the more beautiful elements of mail,” he says.
After users sign up for Outbox, the company drops by a physical mailbox three times per week, then digitizes the content and makes it available online and on mobile. Designed primarily for urban markets, the company makes a copy of your mailbox key from a photo you send in. And after picking up the paper mail, other items, including small parcels or Netflix DVDs, are placed in an Outbox-branded mailer and left with the buildings’ concierge or front desk, or delivered to an alternative address, such as your work. Users are also alerted that they have a package waiting for them when this occurs.
iphone5_MailPiece_PersonalThough something about having another person handle your postal mail may make some people uncomfortable, the truth is that the large majority of our most personal communications now take place online, not off. Postal mail today is mainly junk, magazines, bills, and maybe the occasional communication from a company you do business with, like the revised privacy policy from your credit card provider, or a statement from your last doctor’s visit, for example. And Outbox claims its service is actually more secure in some ways than the way we handle this mail today (throwing it in the trash), given that after scanning the mail and placing it online, the original documents are then shredded, unless you specifically request the physical copy.
Plus, the service’s “un-postmen,” as they’re called, develop a close relationship with customers, who can email in special requests — like to hold packages while you’re out of town. In the future, the hope is to partner with existing shipping networks to help handle the last mile of delivery, which would allow customers to request the date and time for their package deliveries. The team may also experiment with helping customers ship out, too, as well as work with companies for product promotions or introductions (something it has already tried with Starbucks).
Explains Davis, postal mail delivery is really only one of many potential applications for the Outbox service. Others may include things like bill pay or check deposit, for example. “Those are new applications we see layered on to the mail graph,” he says. “Our primary concern with the mail system is essentially being able to index and graph the mail across your sender and user base. When you understand that data better…you can layer on other really cool applications,” Davis adds. Some of these apps may launch over the next few months.
Outbox first ran through a beta test in Austin, its original launchpad, and saw only 3 percent of the 500 testers cancel before it went live in San Francisco, where it has also capped its beta at 500 users. The waitlist, however, now has thousands lined up, and the expectation is that Outbox will exit from closed beta this year in San Francisco.
Since the launch of its $4.99 monthly service, Outbox has processed 150,000 mail images. This has also entailed logging over 17,000 miles by un-postmen, the company says. (At least they drive Priuses.)
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Outbox isn’t the first company to have the idea of bringing physical mail online. Last year, competitor Zumbox, founded back in 2009, raised $10 million in Series C funding from CEO John Payne, as well as Computershare, a joint venture partner in Australia. The company had previously raised from Michael Eisner, the former CEO of Walt Disney, Rick Braddock, the former CEO of Priceline.com, and others.
Unlike Outbox, Zumbox (now “Digital Postal Mail powered by Zumbox”) doesn’t charge end users, instead offloading the costs to promotional mailers who partner with the service. But notably, the company does not reveal its customer figures, only claiming a reach of “120 million households” — this, because it sets up mailboxes for all U.S. households in advance of customer sign-ups. (Word is that Zumbox doesn’t have a significant number of users.)
Meanwhile, another service involving postal mail called PaperKarma, which allowed users to opt-out of junk mail by snapping a photo of it, was just acquired by online identity and privacy startup Reputation.com for an undisclosed sum.
With postal mail becoming increasing less relevant in the digital age - the U.S. Postal Service plans to stop Saturday delivery, for example – you can see why there would be a demand for a service that fits in better with our mobile, digital lifestyles than “snail mail” now does. But the key here to what Outbox is doing is that it’s not only building value on top of USPS’s system, it’s building its own delivery network layered with apps that could remain relevant even if the Post Office is not.
“It’s a big swing for the fences type play that’s going to be hard to pull off,” Davis admits. “But if you do pull it off, it could have dramatic social and political change.”

India's alternative to GPS successfully put into orbit

SRIHARIKOTA: In a landmark journey into a new era of space application, India on Monday successfully launched its first dedicated navigation satellite using the Polar satellite Launch Vehicle which blasted off from the Satish Dhawan Space Centre here.

The country's workhorse PSLV blasted off at 11.41pm on Monday night and it ejected IRNSS-1A satellite and placed it in orbit a little past midnight, technically on Tuesday.

Developed by India, the IRNSS-1A, the first of the seven satellites constituting the Indian Regional Navigation Satellite System (IRNSS) space segment, has a mission life of 10 years.

It is designed to provide accurate position information service to users in the country as well as the region extending up to 1,500 km from its boundary, which is its primary service area.

"IRNSS-1A was launched at a cost of approximately Rs 125 crore," ISRO chairman K Radhakrishnan said after the launch.

Consisting of a space segment and a ground segment, IRNSS has three satellites in geostationary orbit and four satellites in inclined geosynchronous orbit and is to be completed before 2015.

Over Rs 300 crore is earmarked for the ground segment and almost all the satellites would cost Rs 125 crore, since all of them would most probably be identical, he said.

The launch was "very precise" he said, adding that when the target of apogee was aimed at 20,650 km plus or minus 750 km, the rocket achieved an apogee of 20,625 km.

IRNSS will be on lines with Russia's Global Orbiting Navigation Satellite System (GLONASS), United States' Global Positioning System (GPS), European Union's Galileo (GNSS), China's BeiDou satellite navigation system and the Quasi-Zenith Satellite System

Monday 1 July 2013

Amazon Widens The Circle For GameCircle, Expands To All Android Devices

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Amazon’s GameCircle, the company’s answer to Apple’s Game Center, is today receiving a major upgrade, which includes the expansion of GameCircle to all Android devices. The service, which at launch had only supported Kindle Fire, already provides support for syncing progress, achievements and leaderboard data between devices, but today’s upgrade will also now include conflict resolution.
This feature arrives as an improvement to Amazon’s Whispersync technology, which now offers a more simplified interface for quicker integration, and allows for queuing updates to support offline operation. As the company explains in a blog post announcing these changes, these updates mean that customers’ game data will automatically sync across devices, even if they temporarily play offline. Developers, meanwhile, can concentrate on using the data and not persisting it, though the post makes clear that a copy of the data is available if developers need it – they’re not being locked in.
Amazon first introduced GameCircle nearly a year ago, as a new gaming experience designed only for the Kindle Fire. However, speculation at the time was that this was necessary headway the company needed to make in the mobile gaming space, if reports of an Amazon smartphone were indeed true. While GameCircle is useful to those who delete a game from their Kindle Fire, then later install it again, the more prevalent use case for such a thing is for syncing progress between different devices – often a phone and tablet, as with Apple’s iPhone and iPad, for example.
GameCircle’s early adopters at the time of launch included Imangi Studios (Temple Run), Spry Fox (Triple Town), and GameHouse (Doodle Jump, Collapse). Today, there are over 500 different Kindle Fire titles which support the Whispersync-based service.
With the expansion to support the larger Android’s ecosystem, GameCircle can now better compete with Google’s more recently announced Google Play Game Services, an SDK revealed at this year’s I/O conference that also allows game state, leaderboards, and achievements to be stored in the cloud and synced between devices, plus supports real-time multiplayer gaming. However, Google’s Game Services technology also works on iOS and web in addition to Android, while Amazon’s platform remains Android-only.
Though Google doesn’t explicitly break out how many Android titles support Game Services, a search for keywords “game services” (in quotes) in Google Play revealed at least 1,000 results.
A deeper dive into the technical details of Amazon’s GameCircle’s upgrade is available here.

180M Downloads Later, iHeartRadio Migrates To Windows Phone 8

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After topping 180 million downloads on other platforms, the iHeartRadio app is finally migrating over to the Windows Phone 8 platform. Starting today, iHeartRadio enthusiasts toting a WP8-powered handset will have access to iHeartRadio’s music streaming service.
This includes access to over 1,500 live stations from across the U.S., along with user-created custom stations that feature more than 400,000 artists and 16 million songs. Plus, users of the new WP8 app will have the same “Perfect For” feature — which matches a station with your mood — as other iHeartRadio users.
Though the Windows Phone 8 iHeartRadio experience will be identical to its other platforms, which include Amazon Kindle Fire, iPhone, iPad, and Android, iHeartRadio is also taking advantage of specific Windows Phone 8 features. The app is integrated so that users can post their favorite stations to the home screen as its own “live tile.”
Users will also enjoy a sleep timer, which lets you fall asleep listening to a station without killing your battery for the morning. The app also includes a “Discovery Tuner” which lets you adjust custom stations to play music your more or less familiar with. This way listeners can stick with the classics they love or branch out into uncharted musical territory.
Past that, you’ll also see deeper Facebook integration to let you share what you’re listening to with friends direct to the timeline, as well as songs and stations to newsfeeds.
iHeartRadio is seeing ever-growing competition in the digital radio sector, with apps like Pandora growing steadily as well as the introduction of iRadio, Apple’s new Genius-based streaming service. Still, iHeartRadio claims to be the number 1 digital radio service, as the first digital service to hit over 20 million registered users.
The app is available now in the Windows Phone Store.

Apple Trademarks iWatch Name In Japan — Keep Calm And Carry On

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Let the speculation merry-go-round continue. According to a report by Bloomberg, Apple has trademarked the name iWatch — again. This time Japan is the territory, while the trademark covering “products including a handheld computer or watch device” was actually filed with the Japan Patent Office on the 3rd of June but was only made public last week. It follows an unconfirmed report by a Russian newspaper that Cupertino had filed the iWatch trademark in Russia last month.
So, Apple is definitely making this thing, right? Well, maybe, though for now I’m inclined to file this away in rumorware. Trademarks for speculative products are registered by large consumer electronics companies all the time — products that are in a very long pipeline or exist in a PowerPoint presentation only.  Besides, if or when Apple does release a smartwatch, timing will be everything.
Despite the tech media’s current Apple narrative that frames the company as desperately needing a new breakthrough product category, unless Tim Cook’s Apple is deviating drastically from the Jobs playbook, the company is/has been likely taking a wait and see approach to an iWatch. Cupertino may well be known as the great innovator, which in hindsight it invariably proves to be, but Apple’s definition of innovation is rarely to be first.
The iPod wasn’t the first MP3 player, though it was the first to utilise that crucial 1.8inch hard drive (“a thousand songs in your pocket”). The iPhone wasn’t the first touchscreen smartphone either, though it utilised capacitive technology and a UI that ensured it was finger-friendly and crucially bundled a data connection at the point of sale. Likewise, the iPad wasn’t the first tablet computer by any measure, but we all know how that worked out. This is a company that has built its second coming on the ability to say “no”.
Or at least, “not yet”.
Cue recent comments from Apple’s CEO. Speaking at the D11 conference, Cook said on the topic of Apple potentially doing a smartwatch or other wearable tech: ”There’s nothing that’s going to convince a kid who has never worn glasses or a band or a watch to wear one, or at least I haven’t seen it.”
Of course, “I haven’t seen it” could mean that it doesn’t exist on the market yet from Apple’s numerous competitors (sorry Pebble, Sony and countless others). Or that Cook hasn’t seen it brewing in Apple’s R&D labs either. One thing I’m sure of is that Cupertino won’t sanction an iWatch until the technology’s shortcomings  – not least battery life and the UI of a smartwatch — can be addressed. And that could still be quite some time.
For now Apple fanboys, keep calm and carry on.

First Firefox OS Smartphone Has Arrived: Telefonica Prices ZTE Open At $90 In Spain, Latin American Markets Coming Soon

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Back in February at the Mobile World Congress tradeshow a plethora of carriers pledged their support for Mozilla’s HTML-5 open web mobile platform, Firefox OS, which is hoping to shake up the low-end smartphone segment. Today, the launch date of the first commercial Firefox OS phone has been confirmed: the ZTE Open will go on sale tomorrow in Spain, on Telefonica’s Movistar network.
The handset will cost €69 (around $90), which includes a pre-pay balance of €30 for prepaid customers plus a 4GB microSD card. The carrier is also offering an option of zero interest financing for post-paid customers. IHS Screen Digest analyst Ian Fogg described the pricing as “very compelling, commenting on the launch via Twitter: “Featurephones are dead, finally… Now there’s no price reason not to own a smartphone.”
Telefonica said it also plans to offer the handset in additional markets “ in the coming weeks” – name-checking Colombia and Venezuela. When it announced  support for Firefox OS back in February it said its first Firefox-powered phones would be sold in Latin America and Spain. In the event, Spain gets first dibs. Also today, Telefonica confirmed the ZTE Open will be the first of “a number of Firefox OS devices” it will launch this year — “across a range of different price points”. Which suggests it’s also hoping to challenge Android’s expansive mid-tier, although this first handset sits firmly in the low end segment.
Commenting on the launch in a statement, Luis Miguel Gilpérez, CEO of Telefónica España, said: “We believe that smartphones need to be more open and that the web is the platform for making this possible. Consumers should not be locked to any one system but have the choice to consume the content they want and the flexibility to be able to take it with them when they change devices. This first open web device marks a significant milestone in making this possible. This is just the beginning as we plan to bring a wide range of Firefox OS devices to our customers.”
This is not the only diversification effort Telefonica has made in the smartphone space in recent times. Just last week it announced a joint marketing effort with Microsoft to push the Windows Phone 8 platform in a bid to dilute the power of Android and iOS. Firefox OS can be seen as another branch of the same strategy, as carriers seek ways to erode the dominance Google especially has established in smartphones. Figures out today from Kantar peg Android’s smartphone share in five European markets at 70%, for instance.
Too much power concentrated in the hands of a single company weakens the position of carriers — giving them an incentive to push alternatives. Unlike Android, Firefox OS’s openness offers them a vehicle for adding and promoting their own services without having to put more power in the hands of Google.
Specs wise, the ZTE Open is a low end affair, with a 3.5-inch, HVGA TFT touchscreen display, 256MB of RAM and 512MB of ROM combined with a 3.2MP camera. Location-based services are provided by Nokia’s HERE maps. Firefox OS can run HTML 5 apps — with optimized versions of Facebook and Twitter available, along with the likes of Pulse, Airbnb and Soundcloud to name a few. Additional local apps can be sourced via the Firefox Marketplace.
The ZTE Open is not the first phone running Firefox OS to go on sale. Spanish developer phone startup, Geeksphone, put out two developer handsets running the OS back in April, selling out of its stock within hours. But this is the first commercial device launch of a device running the Firefox OS.
Mozilla said Deutsche Telekom is also preparing to launch a Firefox OS devices, in the first wave of launches along with Telefonica. The other handset touted to be landing in this launch phase is the Alcatel One Touch Fire. The OS currently has more than 20 hardware and operator backers globally. Mozilla added that carrier Telenor will launch their first Firefox OS phones in Central and Eastern Europe this year.

Android, Led By Samsung, Continues To Storm The Smartphone Market, Pushing A Global 70% Market Share

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Google is grappling with an ongoing antitrust case in Europe over its online search business, and if its rivals have anything to do with it, that might extend into Google’s power in the mobile sphere, too. Figures out today from Kantar Worldpanel may not help Google’s case very much. The analysts say that in the last three months, Google-powered smartphones, running Android, accounted for more than 70% of sales in the region’s five biggest markets of Great Britain, Germany, France, Italy and Spain — part of a wider, global trend of Android continuing to consolidate its leadership position in smartphones. And the secondary story here is that much of this success is being led by Samsung, which now accounts for nearly half of all smartphones sold in the region.
Although smartphone penetration is slowing down in developed markets like Europe, Android’s does not appear to be: that 70.4% of sales is nearly 10 percentage points higher than it was a year ago (61.3% in the three months that ended May 31, 2012). We are asking Kantar (a market research division of WPP) about what Google’s global share of smartphone sales is at the moment, but in March it was 64%; and with Android’s share rising in every market over the last few months, that will mean that this 64% share will be approaching 70% globally soon.
A similar story is being played out in China, now the world’s biggest market for smartphones. There, Android has basically won the game (for now), with over 70% of all sales of smartphone devices accounted for by Google’s platform.
It’s not clear from Kantar’s figures whether these are all official Android builds, or whether this figure also accounts for forked devices, which will not work with Google’s wider ecosystem of products like its app store, billing services, and advertising. (We’re asking and will update if/when we find out.) Ironically, the fact that there are such strong local players, producing smartphones catering for the Chinese audience, means that in any case Samsung does not dominate in China in the same way that it does for the rest of the global Android (and smartphone) landscape.
Interestingly, Kantar highlights that it’s not exactly plain sailing for Samsung in Europe, either — in the UK, for example, which now has a smartphone penetration of 65%, the new Xperia Z smartphone from Sony is putting in a strong performance, with 38% of Xperia purchasers being ex-Samsung owners, “the majority of whom have upgraded from the Galaxy S2,” writes Paul Moore, global director at Kantar Worldpanel ComTech.
I’ll believe in a Sony resurgence when I really see it, though. One market is not enough to prove that, in my opinion. But it does point to another issue: whether Samsung has a strong enough brand to keep users sticking to it.
Kantar notes that Samsung has the second-highest loyalty rate in Britain after Apple (59% versus 79%). One of Apple’s key factors is its strength across different consumer electronic hardware, specifically PCs — something highlighted last week by Gartner as well in some research across sales of the whole category of IT devices.
In the U.S., Android has also pulled ahead, now accounting for more than half of all smartphone sales at 52% (compare that to 49.3% at the end of March). But Kantar points out that Apple’s relatively new relationship with T-Mobile has given it an extra push, and provided a counterbalance against the Android juggernaut. iOS sales grew by 3.5 percentage points, the most of any platform. Apple’s platform in all took 41.9% of sales in the U.S.
“Across Europe, Android growth remains strong. However, in the U.S. Apple’s expanded distribution agreement with T-Mobile is helping the iPhone keep Android growth at bay. T-Mobile is the smallest of the big four US carriers but it does have the capacity to give iOS a boost, particularly as 28% of its customers plan to buy an iPhone when they next upgrade,” writes Moore.
For those who are tracking how the smaller players are faring: BlackBerry lost nearly 4 percentage points and is now down to just 0.7% of sales in the last three months — one kind of proof that its new push with BB10 is not giving it the sales bump it so crucially needs right now. In a market where it used to be the smartphone leader, BlackBerry is now selling almost as few as Symbian, a platform that has never done well in the U.S. and has now been discontinued by Nokia. Windows Phone, meanwhile, is respectably rising if still tiny compared to the big two — up 0.9 percentage points to 4.6%.
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The Plasticky BlackBerry Q5 Is Not The Mid-Tier Hero Handset BB10 Needs To Save It

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In some ways the Qwerty-packing Q5, with its throwback BlackBerry looks, is a far more important device for BlackBerry than its current flagship, the all-touch Z10. Or the premium-priced Qwerty-clad Q10. The mid-tier Q5 should be priced to shift — because that’s what BlackBerry needs to happen to start regaining the ground it lost when it was forced to pause and reboot its OS to play catch-up with rivals. That’s what the Q5 should do, but will it?
The problem for BlackBerry is it may already be too late to turn things around. BlackBerry’s latest results, out late last week, made grim reading as the company missed analyst expectations, and its share price took a battering. It shipped just 2.7 million BlackBerry 10 handsets in its Q1. But it has only had two BB10 devices to sell, one of which (the Q10) only made it to market in the U.S. earlier this month. Which makes the Q5 even more important: BlackBerry needs more handsets in its portfolio attacking different price points to have a chance of ramping up sales.
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The problem is the Q5 doesn’t feel like a saviour. It feels closer to a kludge. Likely it isn’t going to be cheap enough to really hit Android where it hurts (it’s mid-tier, not budget after all). Nor does it feel like enough of a leap forward to convert a new generation of users to BlackBerry. BB10 is still Blackberry playing catch-up with competitors, rather than streaking ahead in the innovation stakes.
Of course many Blackberry loyalists and long-time users aren’t going to be unhappy with the Q5′s old school Qwerty form factor. But that staid staple means it necessarily offers a crimped OS experience versus the full-touch Z10. On the Q5 — as with the Q10 — the touchscreen has had to be squashed into a square to accommodate yesteryear’s physical Qwerty keys. Which is a problem because BlackBerry’s new platform needs room for the user to manoeuvre.
BB10 is built around gestures and layering content — and that whole “peek and flow” dynamic comes into its own on a full touchscreen. But on the Q5′s small square it’s inevitably constrained. Yet, despite this squeezed screen, the Q5 is surprisingly big for a Qwerty BlackBerry. Certainly compared to past generations of RIM hardware — those ever-so-popular Curves and Bolds it apparently succeeds.
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As well as being constrained by having to make room for the keyboard, space has to be found to accommodate the bevels where BB10′s gestures have to start. This makes the overall front footprint a bit, well, hefty. It looks like an oversized, top-heavy BlackBerry, which will feel like a step backwards to those accustomed to BlackBerry’s traditionally highly pocketable handsets. And who else is this Qwerty-packer really trying to woo?
Android users have so much choice when it comes to keyboard software that even if they don’t get on with the stock Android virtual keyboard they can switch to Swype, or Swiftkey or any one of the growing number of Qwerty alternatives cooking up interesting new ways to type. The Q5′s immutable plastic keys feel terribly dumb phone in comparison.
Even the BlackBerry exec demoing the Q5 at the press event I attended to pick up a review device described the physical keyboard as “infamous”  (Freudian slip?). And said he found typing on it “a bit strange” because “I’m used to typing on the [full touchscreen] Z10.” That says it all really.
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The Q5 is a deeply conservative device. It continues to look backwards to BlackBerry’s legacy keyboard-chained past — a compromise between old technology and new software. And like most compromises, it’s unlikely to entirely please anybody. It’s not that it’s terrible, it just doesn’t feel good enough to make an impact — and that means it’s not good enough because BlackBerry needs something remarkable to stand out in this crowded mid-tier segment.
Yet you can see exactly how and why BlackBerry has arrived here. In its current shrunken state, as its user base and revenues have diminished, the company has had to retrench. It can’t afford to lose any more users, yet it can’t afford to ramp up the number of devices in its portfolio quickly enough — making it super important that it retains its one remaining heartland: corporate users. Those are the last really sticky BlackBerry users, even as fickle consumers have wandered off elsewhere.
So BlackBerry can’t cut its ties with the past as it’s now even more dependent on its most conservative demographic. Its focus has to be on servicing that existing corporate user-base — because their loyalty is locked up far more than the average consumer. Some 90 percent of the Fortune 500 are BlackBerry customers, according to the company. And some 60 percent are apparently trialling BB10. BlackBerry needs those bulk-buyers to migrate to BB10 and continue pumping money into its coffers. If they abandon ship BlackBerry really will be an adrift ghost ship.
Selling mobile email to corporates is how BlackBerry built its original mobile empire. And selling to corporates is where BlackBerry has had to retrench to now. An army of cheap Androids is sweeping away its other former stronghold: teens. While free, over-the-top messaging apps like WhatsApp have eroded the appeal of BBM (BlackBerry’s licensing of BBM to Android and iOS this summer also feels like too little, too late). Now, with the mid-tier-priced Q5, BlackBerry is apparently hoping to woo those kids back. But the Q5 compromises on target demographic, too.
On the one hand BlackBerry says it’s aiming the Q5 at younger users. But it also cites SMEs and corporates as targets — flagging up the Balance feature that allows segmentation of work and personal content on the device. Little wonder then that, design-wise, the Q5 looks like it’s trying not to be too much of anything, so no one feels like disowning it. If I had to use one word to describe it, it would be generic. Or plasticky. It’s as if it’s been deliberately left as blank as possible to be as inoffensive as possible — to try to appeal to as wide a group as possible. In other words: another compromise.
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The other problem BlackBerry has is that corporates are famously conservative about technology upgrades, which explains why it has no plans to sunset BB 7 any time soon. Corporate investments in BES 7 “have to be protected,” as one BlackBerry spokesman put it. Which means the company has to keep supporting BB 7 and producing devices running that last-gen OS for the foreseeable future. Which stymies change, and hampers BB10′s progress as a portion of resources have to go on the old platform.
Plus, if BB 7 devices are still on offer, why should corporates risk the upheaval of upgrading to a device like the Q5? They’ll stick with what they know, and leave this compromise on the shelf. So while BlackBerry youth users are going — or have already gone — elsewhere to check out shinier hardware, its business users are foot-dragging and in no hurry to move on. Talk about being stuck between a rock and a hard place. No wonder turning this tanker is so hard.
Pricing will of course play a key role in whether the Q5 sits on shelves or not. The mid-tier is where the largest Android army roams. But carrier tariffs for the Q5 are going to need to be a lot lower than the early EE pricing of £26 a month to be competitive enough to win over consumers. That price is pitting the Q5 against iPhone 4S or Galaxy S3 tariff prices. Which makes BlackBerry’s mid-tier offering a tough sell, whichever tech camp you prefer to sit in.
Regardless of whether this middling handset ends up selling well or not, it may make little material difference to BlackBerry’s prospects. The perception that the mobile maker is now locked in a death spiral will only increase shareholder pressure on the management team, and make acquisition a more likely end. BlackBerry would need to sell an awful lot of Q5s to calm that spin.